• Designed a set of L-system production rules for creating interesting patterns
  • Created a contextual hit system, wherein the output of the L-system changes meanings based on beat stress
    • Allows for temporal coherence despite the L-system's blindness to time

I'm already feeling good about the output of the percussive L-system engine.  With more fine-tuning, this system may actually come to rival GGrewve in future weeks!