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An Exploration of Procedural Content in Art, Music, and Reality
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Entries tagged as :
mgen
2009
09.07
The Birth of fxGen
In
General News
,
Main Framework
| Tags:
FL Studio
,
FPC
,
fxGen
,
mgen
,
production
2009
09.01
The End of an Era
In
General News
| Tags:
assisted composition
,
Fraccut
,
interface
,
mgen
2009
08.27
It's Getting Addictive.
In
General News
| Tags:
fractals
,
mgen
2009
07.31
mGen Sample #4?
In
General News
| Tags:
EvoSpeak
,
Manual
,
mgen
,
sample #3
,
sample #4
2009
07.05
Looking Back, Looking Forward
In
General News
,
Main Framework
,
Plugins
,
Problems
| Tags:
framework
,
GUI
,
interface
,
mgen
2009
07.03
Almost Finished with Primer
In
General News
,
Main Framework
| Tags:
design
,
GUI
,
interface
,
mgen
2009
07.02
Sleeker, Faster, Prettier
In
General News
,
Main Framework
| Tags:
design
,
GUI
,
interface
,
mgen
2009
06.29
Interface Woes
In
General News
,
Main Framework
| Tags:
design
,
framework
,
interface
,
mgen
2009
06.24
Don't Blame airframe
In
General News
,
Main Framework
,
Plugins
,
Problems
| Tags:
airframe
,
mgen
,
structure
2009
05.22
Main Interface Upgrades
In
General News
,
Main Framework
| Tags:
interface
,
mgen
2009
05.19
Post-Processing Functionality
In
Main Framework
| Tags:
mgen
,
post-processing
2009
05.19
Structural Updates & Touch-Ups
In
Main Framework
| Tags:
data structure
,
loading
,
mgen
,
saving
2009
04.23
Complete Internal Overhaul
In
General News
,
Main Framework
,
Problems
| Tags:
data structure
,
mgen
,
overhaul
2009
03.09
mGen Sample 2
In
General News
| Tags:
mgen
,
sample #2
2009
03.02
mGen Sample 1
In
General News
| Tags:
mgen
,
sample
,
sample #1
,
sample clip
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Tags
ANN
Artificial Neural Network
c++
collision detection
contour grammar
deferred rendering
erosion
evolutionary methods
Fraccut
fractal
fractals
glitch
gMSE
GPU terrain
grammar
grammatical multi-state
GUI
heightmap
HLSL
isosurfaces
L-system
Lindenmayer system
loading
marching cubes
Markov
MSE
multi-state analysis
Neural Network
Object System
OS
particle deposition
perlin noise
physics
procedural content
procedural nebulae
procedural terrain
procedural texture
random cutting
rhythm
sample
saving
terrain
WACM
Workshop on Algorithmic Computer Music
XNA
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