Sweet Profiler

February 21, 2013 General News 3 Comments

Spent a good chunk of today upgrading the in-engine profiler, which had gotten so old and obsolete that I never really used it anymore, and preferred external tools for profiling.  Well, that needed to change, because in-engine profiling is by far the most convenient.  It also gave me a nice opportunity to break in my new interface system.  Thanks to this week's overhaul of the interface engine, I was able to cook up what I think is a great-looking profiler with almost not effort!

More important than the looks, however, is the accuracy.  I dramatically improved the accuracy, and now it is giving me what seem to be very good results!  This will be invaluable as I continue to add complexity to the game.  Man, this thing makes the performance optimizer in me so excited 😀

New Profiler

Shiny New In-Engine Profiler!