Specular Lighting

It has been yet another inspiring night for the XDX Engine.

The engine now supports (somewhat inflexible) specular lighting as well as simple color blending. Combining the specular lighting with the triplanar texturing technique explained in the last post gives fantastic results (assuming "fantastic" is relative to the other so-called eye candy posted in this blog).

As evident in the above screenshot, I tweaked the previous spaceship model a bit.

My procedural techniques are finally starting to look decent!

And the best part of this? All of the assets used to create the above screenshot (including the actual engine executable) take up...

Not bad procedural content, not bad.