It really does look like a piece of art. I feel like playing Limit Theory will be as if I had suddenly dived into a painting. Reminds me a little of the "No More/Gallifrey Falls" painting in Doctor Who's Fiftieth Anniversary Special, an entire universe stuck at the far end of the screen.
I wish I could play limit theory now. Why? because it is inventive. I want in on this.
Comparisons:
1. Eve online - let's face it. I started a noob corp in High security space, played for over two years and every time I turned eve on to play; Someone was either killing me, or finding new ways to make it impossible for me to play. PvE content? impossible, as the "pirates" would hunt you down. What killed it for me was unrelenting war declarations against my noob corp by Hyper-skilled "Character Bazaar" bought toons. All my noobies were being farmed for bogus kill board rankings.
2. Star trek online: My good friend and next door neighbor game me a Lifetime subscriber account for my birthday. I asked PWI/cryptic to have my account and the gifted account merged- they promptly deleted both. in short, they stole a $300 gift - and my account which I had since the game was in PRE-BETA.
The game play on STO is synthetic: in the PvE content, you have to be utterly incompetent to fail. Many abilities do not preform as the text states they should. each new season or featured episode results in abilities being nerfed or rendered meaningless and the NEW for purchase items are absurdly overpowered. PvP boils down to "Flavor of the month" pay to win. With the player starbases, mines, embassies, and spires, and reputation system, and soon the crafting system, demanding outrageous resources game progress is very much limited to how much the near 4 million players can spend. Free to play in STO's case is not about keeping servers running and adding quality content, no;That game is the most shameful milking of an intellectual property imaginable.
3. Star citizen isn't even in alpha yet, is all but demanding unending donations of millions in cash for the equivalent of vapor ware, worse still one of their "Stretch goals" was to get a procedural content team...
Their ship, weapon, and other designs are supposedly "Place holders" for the distant unknown "Someday" when the "Super-pro" guys will finally start producing in game assets that won't cause involuntary fits of vomiting. They held a contest recently called "The next great starship" and each week the ceo and developer leaders "poo-pooed" the efforts of the teams in the contests. The content produced by the contest teams was not "Placeholder" material by any means. Frankly every episode was full of insults about nonsensical nuances as the assembled developers gave themselves blow jobs about how much better their artwork is...
I have seen children draw better space ships than the star citizen official "Placeholders".
I hope the game features some really, really dark systems, where you've got to rely on electronic devices, radar, etc. to know what's around you.
One of my usual complaints in space videogames is that all the empty cosmos is always an explosion of colour and hues and beautiful effects that simply are not there everywhere in space.
I love the high contrast look of real pictures of the moon, and the low amount of details a non-processed picture yields.
5 Responses.
It looks so nice and clean. I love it : )
It really does look like a piece of art. I feel like playing Limit Theory will be as if I had suddenly dived into a painting. Reminds me a little of the "No More/Gallifrey Falls" painting in Doctor Who's Fiftieth Anniversary Special, an entire universe stuck at the far end of the screen.
I wish I could play limit theory now. Why? because it is inventive. I want in on this.
Comparisons:
1. Eve online - let's face it. I started a noob corp in High security space, played for over two years and every time I turned eve on to play; Someone was either killing me, or finding new ways to make it impossible for me to play. PvE content? impossible, as the "pirates" would hunt you down. What killed it for me was unrelenting war declarations against my noob corp by Hyper-skilled "Character Bazaar" bought toons. All my noobies were being farmed for bogus kill board rankings.
2. Star trek online: My good friend and next door neighbor game me a Lifetime subscriber account for my birthday. I asked PWI/cryptic to have my account and the gifted account merged- they promptly deleted both. in short, they stole a $300 gift - and my account which I had since the game was in PRE-BETA.
The game play on STO is synthetic: in the PvE content, you have to be utterly incompetent to fail. Many abilities do not preform as the text states they should. each new season or featured episode results in abilities being nerfed or rendered meaningless and the NEW for purchase items are absurdly overpowered. PvP boils down to "Flavor of the month" pay to win. With the player starbases, mines, embassies, and spires, and reputation system, and soon the crafting system, demanding outrageous resources game progress is very much limited to how much the near 4 million players can spend. Free to play in STO's case is not about keeping servers running and adding quality content, no;That game is the most shameful milking of an intellectual property imaginable.
3. Star citizen isn't even in alpha yet, is all but demanding unending donations of millions in cash for the equivalent of vapor ware, worse still one of their "Stretch goals" was to get a procedural content team...
Their ship, weapon, and other designs are supposedly "Place holders" for the distant unknown "Someday" when the "Super-pro" guys will finally start producing in game assets that won't cause involuntary fits of vomiting. They held a contest recently called "The next great starship" and each week the ceo and developer leaders "poo-pooed" the efforts of the teams in the contests. The content produced by the contest teams was not "Placeholder" material by any means. Frankly every episode was full of insults about nonsensical nuances as the assembled developers gave themselves blow jobs about how much better their artwork is...
I have seen children draw better space ships than the star citizen official "Placeholders".
At this point its Elite:Dangerious thats the valid comparison to draw.
Elites going more "real" vs Limit Theory which is more "artistic".
But they are both looking fantastic - Elites Beta is out and plays good.
Real showcases for the power of Procedurals.
Of course, Elite has far more people working on it, so its a little unfair to directly compare.
I hope the game features some really, really dark systems, where you've got to rely on electronic devices, radar, etc. to know what's around you.
One of my usual complaints in space videogames is that all the empty cosmos is always an explosion of colour and hues and beautiful effects that simply are not there everywhere in space.
I love the high contrast look of real pictures of the moon, and the low amount of details a non-processed picture yields.