Project a New Reality: Reading List 1
Creating an entire algorithmic reality is going to take a lot of research and work in a vast number of fields. I've purchased the following books and am absorbing them with my dream of A New Reality in mind.
My primary focus, at the moment, other than algorithmic music, is algorithmic terrains (also known as procedural terrains). I am exploring planetary geomorphology, the physical side of the field, as well as advanced terrain algorithms for implementing realistic techniques in code form. I am also highly interested in star systems, galaxies, and cosmic features in general. Nothing makes a beautiful reality like the vastness of outer-space. On top of all that, I need the background knowledge in Direct3D and OpenGL to be able to bring everything to life. Since I haven't decided which route to take on d3d vs. GL just yet, I figure I'll go ahead and learn both of them. The more knowledge, the better.
I've also thrown in a random book about trees, just because I love trees and want to be able to algorithmically create them. Having mulled the processes over in my head for a while and had several good ideas, I figure some nice pictures will really inspire me (though I still don't have quite enough background in 3D engines to implement the complexities just yet).
- In progress
- Not yet started
- Texturing and Modeling: A Procedural Approach
- Practical Algorithms for 3D Computer Graphics
- Focus On 3D Terrain Programming (Game Development)
- The Stargazer's Guide to the Universe: A Complete Visual Guide to Interpreting the Cosmos
- Visions of the Cosmos
- Digital Space: Designing Virtual Environments
- Planetary Landscapes
- Beginning Direct3D Game Programming, Second Edition
- OpenGL(R) Distilled
- Color Atlas of the Surface Forms of the Earth
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
- Smithsonian Intimate Guide to the Cosmos
- Tree-Talk: Memories, Myths and Timeless Customs
- The Cambridge Photographic Guide to the Planets