Procedural Ships

I started playing around with procedural ships again this week.  This time, I decided I wanted to have some really quick prototyping fun and focus on the building algorithm  rather than on the technical looks of the ship (i.e., ditch the implicit surfaces/contiguous mesh).  This desire led to...block ships!  What could make easier building blocks than...blocks?  At any rate, even though they're just big formations of blocks, some of the ships are still pretty darn interesting.  With enough bloom filter, I'd say they even look cool 🙂