Planets...Again

A while ago I said I wasn't going to get caught up in planets. I lied. Oh well :/

Better scattering, better surface functions, better storage of textures (using cubemaps now instead of cylindrical maps for less distortion), better clouds, and finally some "real" bumpmapping via dynamic heightmap marching. Overall, pretty big improvement in visual appeal! Still needs more interesting/detailed color.

New Procedural Planets