More Procedural Ships

This program is remarkable, even as simplistic as it currently is (it just places clever Gaussian distributions of metaballs).

When I get a chance, I'll start working on a context-free grammar to upgrade the ship generator. It won't be too difficult to imbue it with a sense of 'structure' and 'design,' considering the fantastic results I've achieved using CFGs in algorithmic composition. Music and ships aren't really that different 😉


I'm having way too much fun. I love procedural content 🙂