Fraccut: Second Generation
After a very successful life, Fraccut has finally received a full upgrade to version 2. The key difference in the second generation Fraccut plugin lies in the implementation of the random cutting engine. While the first version used a custom random cutting engine (the first I ever wrote), the second version exploits the simplicity and power of the XIAS generalized random cutting engine.
The XIAS engine has already helped eliminate some of the strange artifacts present in Fraccut melodies generated with the old engine. The old cutting method had a few flaws that I identified as contributing to a non-uniform distribution of rhythmic and tonal patterns (that is, certain patterns occurred far more frequently than others). There was, in fact, a single rhythmic pattern that kept appearing in almost every Fraccut melody. Perhaps an observant listener will be able to discern this repeated pattern from the samples. This repetition was starting to wear on my nerves, considering the fact that I had not intended for Fraccut to maintain any stylistic coherence across multiple executions. Regardless, the new cutting modes available in the XIAS engine eliminated this strange repetition.
The increased compositional ability of Fraccut v2 has already been observed in several pieces. I am uploading Sample 12 at this very moment to showcase the new incarnation of a great plugin.