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A New Music
An Exploration of Procedural Content in Art, Music, and Reality
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Entries of the category :
General News
2011
01.08
Advanced Metaballs
In
General News
| Tags:
isosurfaces
,
metaballs
2010
12.21
Multithreading
In
General News
| Tags:
multithreading
2010
12.07
Per-Triangle Picking
In
General News
| Tags:
picking
2010
11.26
Crawling Cubes Algorithm
In
General News
| Tags:
crawling cubes
,
marching cubes
2010
11.25
Isosurface Extraction Optimization
In
General News
| Tags:
isosurfaces
,
marching cubes
,
optimization
2010
11.22
Procedural Buildings
In
Algorithmic Art
,
General News
| Tags:
procedural buildings
,
procedural content
2010
11.21
Specular Lighting
In
Algorithmic Art
,
General News
| Tags:
lighting
,
specular
,
triplanar texturing
2010
11.20
Map-less Texture Mapping: Triplanar Texturing
In
General News
| Tags:
triplanar texturing
2010
11.16
Rewriting STL Containers
In
General News
| Tags:
2010
11.09
Bounding Box Picking
In
General News
| Tags:
picking
2010
10.25
3D Perlin Noise
In
Algorithmic Art
,
General News
| Tags:
isosurfaces
,
marching cubes
,
perlin noise
2010
10.10
Lots of Optimization
In
General News
| Tags:
marching cubes
,
mesh simplification
,
optimization
2010
09.24
Mesh Simplification Algorithm: Improved
In
General News
| Tags:
mesh simplification
2010
09.24
Mesh Simplification Algorithm
In
General News
| Tags:
mesh simplification
2010
09.12
Ellipsoid Modeling – Starship
In
Algorithmic Art
,
General News
| Tags:
isosurfaces
2010
09.12
Marching Cubes Algorithm Implemented
In
General News
| Tags:
isosurfaces
,
marching cubes
2010
08.25
Procedural Nebulae II
In
Algorithmic Art
,
General News
| Tags:
procedural nebulae
2010
08.23
We All Knew it Would Come to This
In
General News
| Tags:
2010
08.14
Procedural Nebulae
In
Algorithmic Art
,
General News
| Tags:
procedural content
,
procedural nebulae
2010
08.12
Procedural Sunset
In
Algorithmic Art
,
General News
| Tags:
HLSL
,
perlin noise
,
procedural clouds
,
procedural content
2010
08.12
My Mind has Been Blown
In
General News
| Tags:
2010
08.07
SlimShady: Procedural Shader Generator
In
Algorithmic Art
,
General News
| Tags:
HLSL
,
SlimShady
2010
07.30
Worley Noise
In
Algorithmic Art
,
General News
| Tags:
Worley noise
2010
07.19
Progress in D3D
In
Algorithmic Art
,
General News
| Tags:
D3D
,
DirectX
2010
07.09
Give me Low-Level Access or Give me Death!
In
General News
| Tags:
DirectX
2010
07.04
Fractals in HLSL
In
Algorithmic Art
,
General News
| Tags:
fractal
,
HLSL
,
Mandelbrott
2010
07.04
WACM: Final Presentation
In
General News
| Tags:
L-system
,
Lindenmayer system
,
WACM
,
Workshop on Algorithmic Computer Music
2010
07.02
WACM: Day 10
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
07.01
Motives and Gestures: Developing Abstract Ideas
In
General News
| Tags:
motives
,
WACM
,
Workshop on Algorithmic Computer Music
2010
07.01
WACM: Day 9
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.30
WACM: Day 8
In
General News
| Tags:
L-system
,
Lindenmayer system
,
WACM
,
Workshop on Algorithmic Computer Music
2010
06.29
WACM: Day 7
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.28
WACM: Day 6
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.27
WACM: Day 5
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.25
WACM: Day 4
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.24
WACM: Day 3
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.23
WACM: Day 2
In
General News
| Tags:
random cutting
,
WACM
,
Workshop on Algorithmic Computer Music
2010
06.22
WACM: Day 1
In
General News
| Tags:
WACM
,
Workshop on Algorithmic Computer Music
2010
06.07
Real-Time Morphing of Dynamic Procedural Terrain
In
Algorithmic Art
,
General News
| Tags:
A New Reality
,
HLSL
,
procedural terrain
,
terrain
,
VTF
,
XNA
2010
05.31
A Long Way
In
Algorithmic Art
,
General News
| Tags:
procedural terrain
,
terrain
,
XNA
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(11)
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Fraccut
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GUI
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HLSL
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L-system
Lindenmayer system
loading
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Markov
MSE
multi-state analysis
Neural Network
Object System
OS
particle deposition
perlin noise
physics
procedural content
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WACM
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