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A New Music
An Exploration of Procedural Content in Art, Music, and Reality
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Entries of the category :
General News
2012
01.04
GUI, Part III
In
General News
| Tags:
GUI
2012
01.02
GUI, Part II
In
General News
| Tags:
GUI
2012
01.01
2011 Retrospective
In
General News
| Tags:
2011
,
retrospective
2011
12.31
GUI
In
General News
| Tags:
GUI
2011
10.07
Epsilon
In
General News
| Tags:
OpenGL
2011
09.02
Easy Profiling
In
General News
| Tags:
2011
08.14
Procedural Ships
In
Algorithmic Art
,
General News
| Tags:
procedural ships
2011
08.06
SurfaceWrap
In
General News
| Tags:
isosurfaces
,
polygonization
,
surfacewrap
2011
08.02
Surface-Based Polygonization
In
General News
| Tags:
crawling cubes
,
isosurfaces
,
marching cubes
,
polygonization
2011
07.24
Asteroid Physics
In
General News
| Tags:
physics
2011
07.24
Procedural Nebulae
In
Algorithmic Art
,
General News
| Tags:
procedural content
,
procedural nebulae
,
procedural texture
2011
07.17
Procedural Texture
In
Algorithmic Art
,
General News
| Tags:
perlin noise
,
procedural content
,
procedural texture
2011
07.16
BitMen
In
General News
| Tags:
2011
06.22
Spatial Signatures: Even Faster Collision Detection?
In
General News
,
Ideas
| Tags:
collision detection
,
physics
,
spatial hashing
,
spatial signatures
2011
06.20
Full-Blown Collision Detection: Working!
In
General News
| Tags:
collision detection
,
physics
,
spatial hashing
2011
06.19
Narrow Phase Collision Detection Using Density Fields: Results
In
General News
| Tags:
collision detection
,
physics
2011
06.17
Narrow Phase Collision Detection Using Density Fields
In
General News
,
Ideas
| Tags:
collision detection
,
physics
2011
06.15
Space Demo
In
General News
| Tags:
camera
,
space
2011
05.25
Exploration
In
Algorithmic Art
,
General News
| Tags:
procedural terrain
,
terrain
2011
05.23
Finally, an Adaptive Terrain
In
Algorithmic Art
,
General News
| Tags:
procedural terrain
,
Quadtree
,
terrain
,
XDX
2011
05.05
Procedural Terrain
In
Algorithmic Art
,
General News
| Tags:
procedural content
,
procedural terrain
,
XDX
2011
04.25
More Procedural Ships
In
Algorithmic Art
,
General News
| Tags:
procedural content
,
procedural ships
2011
04.24
Procedural Ships
In
Algorithmic Art
,
General News
| Tags:
procedural content
,
procedural ships
2011
04.21
Procedural City
In
Algorithmic Art
,
General News
| Tags:
procedural buildings
,
procedural city
,
procedural content
2011
03.28
Spatial Hashing
In
General News
| Tags:
physics
,
spatial hashing
2011
03.05
Landscape in DirectX, II
In
Algorithmic Art
,
General News
| Tags:
procedural clouds
,
procedural terrain
2011
02.22
Landscape in DirectX
In
Algorithmic Art
,
General News
| Tags:
procedural clouds
,
procedural terrain
,
terrain
2011
01.28
Terrain in 93
In
Algorithmic Art
,
General News
| Tags:
DirectX
,
procedural terrain
,
terrain
2011
01.15
Console Window
In
General News
| Tags:
2011
01.08
Procedural Trees as Isosurfaces
In
Algorithmic Art
,
General News
| Tags:
isosurfaces
,
metaballs
,
procedural trees
2011
01.08
Advanced Metaballs
In
General News
| Tags:
isosurfaces
,
metaballs
2010
12.21
Multithreading
In
General News
| Tags:
multithreading
2010
12.07
Per-Triangle Picking
In
General News
| Tags:
picking
2010
11.26
Crawling Cubes Algorithm
In
General News
| Tags:
crawling cubes
,
marching cubes
2010
11.25
Isosurface Extraction Optimization
In
General News
| Tags:
isosurfaces
,
marching cubes
,
optimization
2010
11.22
Procedural Buildings
In
Algorithmic Art
,
General News
| Tags:
procedural buildings
,
procedural content
2010
11.21
Specular Lighting
In
Algorithmic Art
,
General News
| Tags:
lighting
,
specular
,
triplanar texturing
2010
11.20
Map-less Texture Mapping: Triplanar Texturing
In
General News
| Tags:
triplanar texturing
2010
11.16
Rewriting STL Containers
In
General News
| Tags:
2010
11.09
Bounding Box Picking
In
General News
| Tags:
picking
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(5)
May 2011
(4)
April 2011
(3)
March 2011
(2)
February 2011
(1)
January 2011
(4)
December 2010
(3)
November 2010
(7)
October 2010
(2)
September 2010
(4)
August 2010
(6)
July 2010
(8)
June 2010
(12)
May 2010
(8)
April 2010
(10)
March 2010
(10)
February 2010
(10)
January 2010
(11)
December 2009
(10)
November 2009
(13)
October 2009
(11)
September 2009
(14)
August 2009
(12)
July 2009
(15)
June 2009
(11)
May 2009
(12)
April 2009
(14)
March 2009
(15)
February 2009
(16)
January 2009
(11)
Tags
ANN
Artificial Neural Network
c++
collision detection
contour grammar
DirectX
evolutionary methods
Fraccut
fractal
fractals
gMSE
GPU terrain
grammar
grammatical multi-state
GUI
heightmap
HLSL
isosurfaces
L-system
Lindenmayer system
loading
marching cubes
Markov
melodic interpolation
MSE
multi-state analysis
multifractals
Neural Network
Object System
OS
particle deposition
perlin noise
physics
procedural content
procedural nebulae
procedural terrain
procedural texture
random cutting
rhythm
sample
saving
terrain
WACM
Workshop on Algorithmic Computer Music
XNA
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