Spent a good chunk of today upgrading the in-engine profiler, which had gotten so old and obsolete that I never really used it anymore, and preferred external tools for profiling. Well, that needed to change, because in-engine profiling is by far the most convenient. It also gave me a nice opportunity to break in my new interface system. Thanks to this week's overhaul of the interface engine, I was able to cook up what I think is a great-looking profiler with almost not effort!
More important than the looks, however, is the accuracy. I dramatically improved the accuracy, and now it is giving me what seem to be very good results! This will be invaluable as I continue to add complexity to the game. Man, this thing makes the performance optimizer in me so excited 😀