I’ve been having a bit of fun with particles and the GUI engine lately. Â I experimented with a basic particle simulator in which particles are subjected to a force, where the force’s vector field is defined by functions of complex variables. Â My rational behind this was that equations in complex variables have an uncanny ability to produce interesting behavior even with simple operations. Â Indeed, I witnessed some pretty cool results! Â Thanks to the new-and-improved GUI engine, I was able to control loads of parameters of the simulation in real time, and had quite a bit of fun playing with the math
Of course, particles do have a tendency to make everything seem cooler than it really is!
I’d call the experiment a success both in terms of it being the first real test of the new GUI engine, as well as the first particle system implemented in XDX. Â Oh, and the math was a success as well
I’m thinking this kind of work may even lead to realistic procedural nebula rendering at some point. Â That could be exciting.



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