Implementing normal mapping really helped the appearance of the terrain – they can push the effective resolution of the terrains up by a factor of at least 16 or so. The screen shot this time is from a demo that runs at 60 fps on my laptop, unlike the previous one (which ran at ~10 fps on my laptop).
In addition, I’ve found that Voronoi noise (aka Worley noise) makes a very compelling basis function for the terrain!

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