2011
05.05
05.05
In Algorithmic Art , General News | Tags: procedural content, procedural terrain, XDX
Not surprisingly, I’m still doing work on procedural terrains every now and then. I decided to play with them on the CPU for a change tonight, just to experiment with new combinations of functions. Definitely surprised by the results!
Hopefully I’ll get a chance to move this onto the GPU soon and cook up some sort of LOD scheme to start exploring these beauties!

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