2011
04.21
04.21
In Algorithmic Art , General News | Tags: procedural buildings, procedural city, procedural content
I spent a few hours today building a rudimentary city generator based on simple implicit models. Considering how little time I spent on this, I’m quite happy with the results! Random models + gaussian distributions of objects made for some nice little procedural cities.
Of course, they’re not too pretty close up…but I still find it quite entertaining to observe how much complexity and beauty can come out of such a simple procedural algorithm.



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