The XDX Engine has come a long way this month, as proven by the screenshot below:
Real terrain, a skydome/clouds, distance fog, and a lovely bloom filter make this scene far more appealing than the previous landscape tech-demo. I'm excited about how quickly the engine is progressing. I believe that I will soon be getting nearly the same results that I achieved with Esenthel!
I've really been focusing on size optimization this month, and I think it shows. After UPX compression, the demo from which the above screenshot was taken is only 25kb. When you think about the fact that this entire executable, which generates a procedural landscape and sky for the user to explore, fits in roughly the same disk space as a small word document, I think you'd have to say that my optimization endeavors have been successful. The XDX Engine is lightweight, there's not really any doubt about that.