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Archives for : 2010-06

2010
06.30

WACM: Day 8

In General News | Tags: L-system, Lindenmayer system, WACM, Workshop on Algorithmic Computer Music
2010
06.29

WACM: Day 7

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.28

WACM: Day 6

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.27

WACM: Day 5

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.25

WACM: Day 4

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.24

WACM: Day 3

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.23

WACM: Day 2

In General News | Tags: random cutting, WACM, Workshop on Algorithmic Computer Music
2010
06.22

WACM: Day 1

In General News | Tags: WACM, Workshop on Algorithmic Computer Music
2010
06.21

Selective Erosion of Heightmaps Using Density Maps

In Algorithmic Art | Tags: erosion, heightmap, HLSL
2010
06.08

Procedural Trees, Part 1

In Algorithmic Art | Tags: HLSL, procedural content, procedural trees, VTF, XNA
2010
06.07

Real-Time Morphing of Dynamic Procedural Terrain

In Algorithmic Art , General News | Tags: A New Reality, HLSL, procedural terrain, terrain, VTF, XNA
2010
06.07

Terraced Multifractals

In Algorithmic Art | Tags: HLSL, multifractals, XNA
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    ANN Artificial Neural Network c++ collision detection contour grammar DirectX evolutionary methods Fraccut fractal fractals gMSE GPU terrain grammar grammatical multi-state GUI heightmap HLSL isosurfaces L-system Lindenmayer system loading marching cubes Markov melodic interpolation MSE multi-state analysis multifractals Neural Network Object System OS particle deposition perlin noise physics procedural content procedural nebulae procedural terrain procedural texture random cutting rhythm sample saving terrain WACM Workshop on Algorithmic Computer Music XNA
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