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A New Music
An Exploration of Procedural Content in Art, Music, and Reality
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Archives for :
2010-01
2010
01.29
GDS Interface Working
In
General News
,
Main Framework
| Tags:
c++
,
GDS
,
Generic Data Structure
2010
01.28
Thus Begins the Overhaul
In
General News
| Tags:
c++
2010
01.26
Revisiting aoAIm
In
Artificial Intelligence
,
General News
| Tags:
aoAIm
,
Artificial Intelligence
,
c++
2010
01.19
A Shift in Tone: Algorithmic Art
In
Algorithmic Art
| Tags:
Algorithmic Art
,
midpoint displacement
,
particle deposition
,
spectral synthesis
2010
01.18
Algorithmic Synthesis of Virtual Worlds
In
General News
| Tags:
spectral synthesis
,
virtual worlds
2010
01.14
Rhythmic Shells
In
General News
,
Ideas
| Tags:
contour grammar
,
grammar
,
rhythm
,
rhythmic shells
2010
01.09
Music, Grammar, and Information Theory
In
Ideas
| Tags:
grammar
,
information theory
2010
01.08
Bowed
In
Plugins
| Tags:
Bowed
2010
01.07
Redistributing Core Module Responsibilities
In
General News
,
Ideas
,
Main Framework
| Tags:
coordination
,
core modules
,
progression
,
structure
2010
01.06
2009: A Year in Reflection
In
General News
| Tags:
2009
,
reflection
2010
01.04
Grammatical Representation of Contour
In
General News
,
Ideas
| Tags:
contour
,
contour grammar
,
grammar
,
grammatical system
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Tags
ANN
Artificial Neural Network
c++
collision detection
contour grammar
DirectX
evolutionary methods
Fraccut
fractal
fractals
gMSE
GPU terrain
grammar
grammatical multi-state
GUI
heightmap
HLSL
isosurfaces
L-system
Lindenmayer system
loading
marching cubes
Markov
melodic interpolation
MSE
multi-state analysis
multifractals
Neural Network
Object System
OS
particle deposition
perlin noise
physics
procedural content
procedural nebulae
procedural terrain
procedural texture
random cutting
rhythm
sample
saving
terrain
WACM
Workshop on Algorithmic Computer Music
XNA
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