08.27
In General News , Plugins , Problems | Tags: debugging, Fraccut, fractals, glitch, random cutting
Alas, it seems that much of the creativity recently attributed to the two excellent performances of Fraccut may be the result of glitches rather than a well-written algorithm.  More stress-testing of Fraccut has revealed some motifs that actually appear in numerous compositions, indicating a problem with the code (since the engine isn’t supposed to inherently “like” anything).
New creativity methods have been implemented. Â I’m still using the pseudo-random generator approach, but in a different, more coherent way.
Fraccut is turning out to have many strange glitches nested within the engine. Â Strange durations and odd beat patterns are starting to emerge. Â It looks like the process of refining fractal cutting won’t be as easy as it first appeared. Â But then again, that would have been all too easy.
The hardest part of the whole process will be developing helpful debugging tools. Â I’m going to have to design some interfaces to let me really see what Fraccut is thinking in a visual way so I can explore these strange glitches that are apparently more than just typos in the code.
I hope that, when Fraccut comes out clean, it will still sound as good as it did the first two times.
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